AI Insights · Timothy · July 2022
Top 5 Cooking Games on Android in Australia Q2 2022
Explore the performance trends of the top 5 cooking games on Android in Australia during Q2 2022, including insights on downloads, revenue, and active users.
During Q2 2022, the top five cooking games on the Android platform in Australia demonstrated varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at each app's performance based on data from Sensor Tower.
Cooking Madness: A Chef's Game from ZenLife Games Ltd showed a steady decline in weekly revenue, starting at approximately $5.2K at the end of March and dipping to around $3.7K by the end of June. Weekly downloads peaked at 3.1K in late March but saw a general downward trend, averaging around 1.9K in June. Active users fluctuated over the quarter, with a peak of 11.2K in early April and a low of 6K towards the end of June.
Bingo Frenzy™-Live Bingo Games by Gluon Interactive Ltd. experienced a growth in weekly revenue, starting at $3.7K and peaking at $5K by the end of May, before stabilizing around $4K in June. Downloads increased gradually from 218 in late March to nearly 500 by the end of June. The number of active users saw a consistent upward trend, starting at 3.3K and reaching approximately 3.9K by the end of the quarter.
My Cafe — Restaurant Game from Melsoft Games Ltd maintained a relatively stable weekly revenue, fluctuating between $2.5K and $3.9K throughout the quarter. Downloads exhibited minor fluctuations, with a peak of 696 in mid-April and a low of 449 in late May. Active users remained mostly steady around the 2.5K mark, with slight variations throughout the quarter.
Cooking Diary® Restaurant Game by Mytona saw consistent weekly revenue, generally hovering around $3.3K. Downloads remained relatively low, with minor peaks, such as 202 in late May and 209 in late June. Active users showed a steady increase, peaking at 739 in both late May and late June.
Cooking Fever: Restaurant Game from Nordcurrent Games had a stable weekly revenue, averaging around $2K throughout the quarter. Downloads varied slightly, peaking at 1.3K in late April and late June. The number of active users remained strong and stable, hovering around 7.4K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.